CYBER-ECONOMIES
nVirtual values are attributed to intangible goods.
nComplex barter systems have developed allowing players to trade game artifacts, avatars, �virtual� real estate, etc.
nNumerous online currency traders have established viable businesses exchanging real for virtual coin.
nCyber-economies are influential markets:
nEdward Castronova calculated that if Everquest�s game world were a real country, then its cyber-economy would make its GDP 77th in the world, putting it somewhere between Russia and Bulgaria.�