>Virtual world of video games starting to intersect with reality; in law and
society.
>Increased realism in games spurs more censorship efforts, as gaming violence and
sex become more real.
>Legislative efforts have slowed, but pressure may come next from the federal
government.
>Successful censorship efforts in other countries may spur additional attempts in
the U.S.
>The industry can never put its guard down, and must anticipate the next battle
in both the courts, and the court of public opinion.