Conclusion
>Virtual world of video games starting to intersect with reality; in law and society.
>Increased realism in games spurs more censorship efforts, as gaming violence and sex become more real.
>Legislative efforts have slowed, but pressure may come next from the federal government.
>Successful censorship efforts in other countries may spur additional attempts in the U.S.
>The industry can never put its guard down, and must anticipate the next battle in both the courts, and the court of public opinion.