Second Life Bans Online Gambling, Unregulated Banks
>Second Life follows suit, bans online gambling after UIGEA took effect.
>After the �World Stock Exchange� robbery and Ginko financial collapse, Second Life bans unregulated banks:
>�Any bank, ATM from offering interest or any direct return on an investment, unless it has proof of a real world government registration or financial institution charter.�
>Ginko ended up owing more than $750,000 to customers after experiencing a run on the bank, depleting reserves.